Peekstamp
Peekstamp is a desktop app for Windows and macOS that shows game developers what can be read from their own pre-release Godot and Unity builds, and how to fix it.
Pre-release. Not on sale yet. Questions: admin@slothlab.app
Free scan
Free
No account needed
- Identifies the engine and build type of a Godot or Unity build
- Shows, item by item, what is plainly visible, what opens with effort, and what is locked
- Explains how to fix each item, with the limits of each fix
- Compares a build with your previous report
Peekstamp Pro
US$29
One-time payment, taxes calculated at checkout
- Runs open-source decompilers on your own computer to show what can be read from unencrypted Godot builds and Unity Mono builds
- Scans for secret strings left in the build
- Exports an HTML report with names, counts, and locations, never your code or file contents
- Creates timestamp records showing that a build existed at a given time, using OpenTimestamps
What you get with Pro
A license key delivered by email after purchase, for use on up to 5 devices. One payment covers all future updates to this app, including support for new engine versions. The app checks the license once every 7 days. If it cannot check for 30 days, it falls back to the free scan until it can.
Requires Windows 10 version 1809 or later (x64), or macOS 13 or later on Apple silicon. Intel Macs are not supported.
Refunds are available within 14 days of receiving your license key. See the refund policy.
Limits
- Use it only on builds you own or are authorized to analyze.
- Peekstamp uses a modified GDRE Tools build. We removed its key options, custom decryptor support, key screens, and PCK patching. It stops on encrypted packs and reports them as locked. The underlying Godot engine still contains general-purpose encryption code for other engine functions.
- It does not extract files for you.
- Scans run on your computer and make no network requests. Creating a timestamp record sends only one 32-byte derived value, never file names or contents.
- It is a diagnostic. It reports what it finds and does not guarantee that a build cannot be read.
Peekstamp is made by Sloth Lab Inc. It is not sponsored by or affiliated with Unity Technologies or its affiliates, or affiliated with or endorsed by the Godot Foundation. Unity is a trademark or registered trademark of Unity Technologies or its affiliates in the U.S. and elsewhere. Godot is a trademark of the Godot Foundation.